The game features a powerful map feature that can be described as a pseudo-RTS system. These corporations were completely static however). For example, you can end a civil war between the two factions of the same race, or leave them fighting and use that to your advantage if you want to (XR in comparison went more into detail of a government's smaller factions known as Corporations. Their relations with each other are not dynamic shamely, but the player can somewhat control their diplomatic relations by the story plots (multiple choices, multiple outcomes). There's no consumer commercial market, everything you or the factions produce will eventually end up as either food for the factories, tech for the ships/stations, or the building material for ships/stations themselves (the economy in XR was pretty much faked, as in, in the end it didn't matter what faction has what resources for ship building, ships were spawned out of thin air, in X4 everything is produced in factories and shipyards). The economy is dynamic, however entirely war-driven. In X4, you can personally fly almost all of the ships from small fighters to the biggest freighters and capships.(in XR, you could directly control only one ship). I will try to put it into a list as a comparison to those two games (but mostly compared to Rebirth):
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